I was hired by Gearbox to pick up the reins of renowned designer Syd Mead, whose was brought on to the project to flesh out the limited work he created for the original 1986 film. Gearbox wanted someone proficient with analog tools and understanding of industrial design rendering to carry on Syd’s aesthetic style consistency with the film. My job was to further develop his new work for the game when his contract had expired, which were primarily more interiors of the colonial marine ship Sulaco. I added to the canon some new ships and environments, staying within the aesthetic guidelines that Syd Mead and Ron Cobb established.
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