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Lorin Wood
Lorin Wood
Instructor / Conceptual Designer / Publisher
Dallas, United States

Skills

ScreenwritingpublicationArt DirectionPhotographyIllustrationIndustrial DesignStoryboardingStorytellingfilmmakingCinematics2D Animation3D Animation3D ModelingPre-viz

Productions

  • Traverse ama
    • Book
      Traverse
    • Year
      2021
    • Role
      Project Manager/Designer/Editor
    • Company
      Design Studio Press
  • Borderlands 3
    • Video Game
      Borderlands 3
    • Year
      2019
    • Role
      Senior Conceptual Designer
    • Company
      Gearbox Software
  • Poster 051817
    • TV Production
      Zafari
    • Year
      2018
    • Role
      Visual Development & Conceptual Illustration
    • Company
      Persistence of Vision
  • 51xrtvdh7vl
    • Book
      Nuthin' But Mech 4
    • Year
      2018
    • Role
      Project Manager
    • Company
      Design Studio Press
  • 51nmcp  8ql
    • Book
      Woosh!
    • Year
      2015
    • Role
      Conceptual Designer
    • Company
      Design Studio Press
  • 51lf3 vmuml
    • Book
      Nuthin' But Mech 3
    • Year
      2015
    • Role
      Project Manager/Illustrator
    • Company
      Design Studio Press
  • 51iz4qvvibl
    • Book
      Nuthin' But Mech 2
    • Year
      2014
    • Role
      Project Manager/Illustrator
    • Company
      Design Studio Press
  • P9991381 v v8 ab
    • Movie
      Freebirds
    • Year
      2013
    • Role
      Conceptual Designer
    • Company
      Reel FX
  • Alienscolonialmarinesbox
    • Video Game
      Aliens: Colonial Marines
    • Year
      2013
    • Role
      Senior Conceptual Designer
    • Company
      Gearbox Software
  • 518ylkgobcl
    • Book
      Nuthin' But Mech
    • Year
      2012
    • Role
      Project Manager/Illustrator
    • Company
      Design Studio Press
  • Borderlands 2
    • Video Game
      Borderlands 2
    • Year
      2012
    • Role
      Senior Conceptual Designer
    • Company
      Gearbox Software
  • Borderlandscover
    • Video Game
      Borderlands
    • Year
      2009
    • Role
      Senior Conceptual Designer
    • Company
      Gearbox Software
  • P176378 v v8 aa
    • Movie
      The Day the Earth Stood Still
    • Year
      2008
    • Role
      Previz Animator
    • Company
      Persistence of Vision Digital Entertainment
  • Sd onesheet
    • Movie
      A Scanner Darkly
    • Year
      2006
    • Role
      Animator
    • Company
      New Path, Inc
  • Screen shot 2021 05 18 at 10.53.51 pm
    • Movie
      At Night
    • Year
      2005
    • Role
      Storyboard Artist
    • Company
      independent

Experience

  • Instructor at Art Center College of Design
    Pasadena CA / Dallas TX, United States of America
    January 2020 - Present

    I teach a "Mechs and Robots" entertainment design class started by Patrick Hanenberger who had me take over. A guided study for hard-surface design class was added soon after.

  • Project Manager/Editor/Illustrator at Design Studio Press
    United States of America
    July 2010 - Present

    Created and curated content for publication

  • Conceptual Designer/Storyboard Artist at 900LBS of Creative
    United States of America
    June 2019 - Present

    TBA experiential/interactive projects

  • Conceptual Illustration at NVIDIA
    United States of America
    September 2018 - September 2018

    Preliminary sketches for CEO presentation

  • Conceptual Designer at Rooster Teeth
    United States of America
    January 2018 - August 2018

    Designs for new IP

  • Senior Conceptual Designer at Gearbox Software
    United States of America
    November 2007 - October 2017

    Hired for Aliens (pick up for Syd Mead when his contract ended) - too the early development of Borderlands 3

  • Conceptual Designer at Filmworkers/Carbon VFX
    United States of America
    March 2017 - March 2017

    Capital One spot

  • Rotoscope Animator at New Path, Inc./Warner Independent Features
    United States of America
    March 2005 - October 2005

    Animator for 'A Scanner Darkly'

  • Conceptual Designer at McGarry Bowen
    United States of America
    April 2013 - June 2013

    Design of new Verizon Android phone "eye" and animation

  • Conceptual Designer at George Hull Design
    July 2009 - July 2009

    commercial vfx pitch with George

  • Previz Animator/Conceptual Designer at Persistence of Vision Digital Entertainment
    United States of America
    May 2002 - July 2007

    Visual development for an animated feature, previz animatics for Walt Disney, and 20th Century Fox, and vfx design

  • Conceptual Illustration at (XO) Exopolis, Inc
    United States of America
    September 2006 - November 2006

    CReated naturalistic oil paint textures for Turn Classic Movies bumper "Now Showing"

  • Conceptual Designer at Method Studios
    United States of America
    June 2006 - July 2006

    Designed Loch Ness Monster for Toyota commercial

  • Conceptual Designer at Reel FX
    United States of America
    November 2002 - August 2004

  • 3D Artist/Storyboards at Creative Caper Entertainment
    United States of America
    March 2001 - May 2001

  • Product Designer at RKS Design, Inc
    United States of America
    February 2001 - March 2001

  • Product Designer at Texas Instruments, Inc
    United States of America
    March 1995 - May 1995