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Zafari

This was a project I worked on back in 2002 with David Dozoretz. He was freshly minted from the Star Wars Prequels and wanted to get an IP of his own going. I was new in the industry and at the recommendation from his Star Wars art department friend, Iain McCaig, David hired me to develop some storyboards and visual development pieces for the initial studio pitch.

I initially produced a series of storyboards (below) that served as a “test” from David before I moved into keyframe illustrations for specific scenes from the animated feature film (as it was planned at the time). It was also a stretch, creatively, because realistic animals were not necessarily my strength. The style ultimately shifted as seen in the above poster, nevertheless it was a welcome growth opportunity.

David finally brought his project to light using the real-time Unreal Engine (the first to do so on a commercial production). Click here to learn more about the process (https://www.cartoonbrew.com/tools/upcoming-animated-series-zafari-rendered-completely-unreal-game-engine-153123.html).

www.zafari.com

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